Flying Animation Test Zone

Testing flying sprite methods…

Thankfully I learned how to make animated gifs. This would be annoying as hell to test with a program. Enjoy!

HUMMINGBIRD.

Redwood Flying Squirrel!

Bee

Dragonfly

Butterfly

Wasp

Snail

Turtle! … We have ways of making you fly!

A Shaman is born

Born on a full moon.

Every great thing you admire is within you. The reason you admire it is because it is a piece of you that you recognize, feel. A piece of you that is covered up. A part of you that wants to be freed.

My name is Gladiator.

My name is Shuba the Shaman, I fight and I heal. I communicate with spirits of that other world. I am in tune with nature and I feel it’s great energy!

This world was given to us when we were born. We see it for what we think it is. And we accept who we are by what we think. Avoid pain, change. And we slowly die. Life is spent picking up trinkets, hints, and remnants of who we once were. It’s enough to feel good, but not enough to feel complete.

Death will show everyone who they really are. Are you willing to die before you die?

What does it require?

Off with the rats head!!!

A new wind blows…

Well I promised I’d have my personal blog up soon and it has been longer than I intended but tonight I get a functional website up. Please let me be the first to welcome you to…

http://www.pro-graham.com (Okay, it might redirect here. Go go gadget DNS Server redirect!)

From here I plan to post snippets of code and programming related articles hoping to help people who have found comfort in the same field I currently occupy. My first post should be up this week detailing my advanced AI Battleship application you can play. The application was an extension of an old project I took up with a friend years ago. I recently updated the AI in it for one of my more recent classes as an example of heuristic analysis of grids allowing for advanced play.

Please bare with me as I get my documentation up to snuff and clean the code so I don’t embarass myself too much.

Small Bites & an Announcement!

Things are starting to wind down for me. I’ve been extremely active with my studies and things are coming to a close. Because of this I’ve been absent from the blog and think I want to start contributing something more than just rants and ramblings. From time to time I plan on making a post relevant to a community I participate in and today I’ll make a post to address an issue I’ve been seeing frequently on http://www.reddit.com/r/starcraft2_class

Starcraft2_class is a small subreddit on the site with about 1,400 readers. Its single purpose is for more experienced and skilled players to coach and advise more novice players on the game. As a fairly seasoned player myself I find that I like to spend time coaching others and providing advice on how they can improve their game.

So, what is the topic? Well from the title I’m sure you can guess: Biting off more than you can chew. What I mean to address is an issue in novice players that I’m seeing very frequently that they most often aren’t aware of. The issue stems from players dreaming of reaching the high stars but forget that the path to obtain greatness is one small baby step at a time.

These players watch Day[9] like a religion and have subscribed to every professional tournament streamed online to date. They often follow Idra, Psy, Jinro or Destiny like a cult but all still share the fundamental problem of dreaming too big for what they can obtain (at least at this time).

These players recognize what needs to be done. And that’s the fundamental issue. I don’t want to go too far and say they know too much but it almost comes across as that. They realize the importance of creep spread, saturating bases, maintaining map control scouting your opponent’s movements, teching at a right pace and managing their economy properly but they simply can’t do it all.

They spend a solid phase of their game working their army positioning all the while forgetting entirely to scout the map or expand their vision. They’ll vigorously watch for the larva pop only to neglect the overlord buzzing through the opponent base and once it dies see nothing but partial structures.

And how does one solve this? One step at a time.

It is awesome that players realize everything that needs to be done but it means nothing when you do all of them poorly. If you’re so concerned with your creep spread that you forget to inject larva or research +1 weapons for your roaches you’ve still lost no matter how nice that spread gets.

If you’re a player you feel is guilty of this issue then its better for you to get out there and play some games rather than watch more pro replays. You can keep ramming all the knowledge you want into your head but it will not solve the issue that you don’t have the muscle memory or mechanics to execute it.

I want to stress the importance of practice in this game. More players I see are getting concerned with their rating and it is off setting to them. They abstain from the game to watch professional players and get advice from Mr. Plott but neglect to execute it themselves. I fear it is a mental issue where they believe they’ll get better without actually playing and can return to a shiny Platinum or Diamond rating and once they fail to achieve this are unsettled even further.

So yes, the answer is as cheesy as the 6 pool but the solution is to go play some games. Focus on one thing at a time and don’t get worked up over small details. Broad Strokes (like Day[9] says) are more important than minute details.

But Stank, what’s the announcement?

This is actually unrelated but something I’m quite proud of. I started this post by saying my studies are winding down. What that means is I’ll be entering the workforce ripe with knowledge and ready to get put in my place. I feel however that I have lots to share in the Programming community and have registered a domain to contain these factoids. So, in the future look towards http://www.pro-graham.com for programming blogging, advice, tips and stories. My first post will be regarding a small game AI I wrote for a class this semester. I stand by my work in saying I’ve written the most advanced Battleship AI to date. Such a minor achievement but fun never-the-less.

The Great Castruccio

Being invited by Taddeo Bernardi, a very rich and splendid citizen of Luca, to supper, he went to the house and was shown by Taddeo into a chamber hung with silk and paved with fine stones representing flowers and foliage of the most beautiful coloring. Castruccio gathered some saliva in his mouth and spat it out upon Taddeo, and seeing him much disturbed by this, said to him: “I knew not where to spit in order to offend thee less”.