Handling Team Games In Starcraft

Yo, im loving the team games.

Best case scenario is taking down 3 more skillful players with 3 less skilled players with excellent decision making. And team work. The underdogs on top!

Imagine the 3 players on a team as a single organism. Characteristics of successful organisms are ones with vision, knowledge, strength, speed, and position.

Terrans need to be in the right position.
Zergs need to be everywhere quickly.
Protoss needs to have strength.

But these things are interchangeable with different units from each race. So this really is not what matters. What matters is how you execute on what information you are given.

A successful organism is able to see what his opponent is doing. The most important thing in war is being able to defend anything. Vision makes the correct defense.

The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy.”

When attacking… “Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.

In other words, attacking is good, but when the targets are poor, the defender wins. Workers, pylons, pieces of tech, command centers. I feel that if given the time, a snipe of a command center is better than the time taken to kill the workers. I could be wrong tho, I haven’t done the math.

Vision of the opponents gives you the information to strike the most critical places. You are able to see the weaknesses. Usually I will just use intuition because I feel the opponent is weak. This works sometimes, other times I lead to disaster.

Hence the saying: If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.

I have noticed that when a team is given scouting information, they are much more comfortable, and confident. In 1v1’s if I am feeling uneasy, I just send a probe out to death, to see what they have. With the information I get, I regain the comfort and confidence.

In team games when you scout the opponent really good, they know it, and it even affects their teams confidence. They feel figured out and exposed. They sink into a defensive position. A fighter who has a sudden loss of vision will most likely fall into the futile position, otherwise hurl themselves into desperation attacks, which most likely ends them. Been there. ~_^