I have been watching a lot of Protoss vs Zerg lately. I get sick when i see the same ole gateway unit struggle. Micro battles seem to be a coin flip to determine the winner. It usually depends on whether the toss can hit force-fields right or not. I don’t like gateway play because it just looks like a constant struggle for the toss.
I like watching a game with a forge expand, and stargates. Whenever toss does this build it seems like they are rarely under pressure. It was the same story with sc1, protoss air shuts down map control – the passive vision of the overlords.
Check out this game: KiWiKaKi vs Lalush
The protoss can harass without committing any units.
The late game of this replay is awesome. Kiwi uses a combination of speed voids, phoenixes, and colossi. The voids are mobile enough to hit an expo before the zerg can engage him. And once the zerg engages him, he uses the motherships recall ability, transporting them safely back to his main army.
Extremely effective. I will also add that protoss air can be upgraded way faster than zerg air, which is why it is difficult for a group of mutas to destroy a group of voids and phoenixes.